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Accessibility and Distance Perception in Virtual Reality Head-Mounted Displays for People with Dyspraxia

Preprint 2021 Virtual reality (VR) has great potential as a technological intervention for disabled people. However, most human factor research into VR does not consider people with motor learning disabilities. Here, we consider the accessibility challenges faced by people with

User Interfaces in Autonomous Vehicles: Understanding Trends and Challenges for Visually Impaired Drivers

Preprint 2021 S Oh, C Holloway and Y ChoDepartment of Computer Science, University College London, London, UK Fully autonomous vehicles are emerging, potentially benefitting the visually impaired community. However, people with visual impairment have been by and large excluded in

Understanding health benefits of fitness trackers during the COVID-19 Lockdown

Preprint 2021 Yuliang Chen and Youngjun Cho Department of Computer Science, University College London, London, UK Fitness trackers have gained much attention as daily physiological computing intervention to promote self-monitoring and self-regulation. This paper investigates the usage patterns and perceived

Rethinking Eye-blink Toolkit @CHI2021

This is a title slide presenting Rethinking Eye-blink

Source codes are available at https://github.com/deepneuroscience/Rethinking-Eye-blink. Rethinking Eye-blink: Assessing Task Difficulty through Physiological Representation of Spontaneous Blinking Abstract:Continuous assessment of task difficulty and mental workload is essential in improving the usability and accessibility of interactive systems. Eye tracking data has

Haptics for Disabled People

Haptics for people with physical impairments

Haptic technologies have enriched the ways we interact with people, computing agents and environments [1-3,6-10]. For the visually impaired community, the haptic modality has played a key role in way-finding applications [1,4-5]. Haptic smart cane is an example that has

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